From Zaba, 6 Months ago, written in Text.
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  1. EP Use Console: true
  2. # These 2 are for secondary worlds. (When the player is in the nether and uses the portals) #
  3. # Change NP and EP Use Console to true to run as console and false to run as player for the secondary. #
  4. Nether Portal Command Secondary: 'warp nether %player%'
  5. NS Use Console: true
  6. Ender Portal Command Secondary: 'warp end %player%'
  7. NE Use Console: true
  8.  
  9. # How much time in between can a player use the portal. #
  10. Portal None Spawn Delay: 3
  11. Portal Delay: 5
  12.  
  13. #===============================================================================================================================#
  14. # Add worlds to the primary worlds list if you want them to be teleported to the warps defined above when entering a portal.    #
  15. # Add worlds to the secondary worlds list if you want them to be teleported to the warps defined above when entering a portal.  #
  16. #===============================================================================================================================#
  17. Primary Worlds:
  18. - 'world'
  19. Secondary Worlds:
  20. - 'world_the_end'
  21. - 'world_arena'
  22. No Skeleton Or Blaze Worlds:
  23. - 'world'
  24.  
  25. # None craftable items. #
  26. None Craftables:
  27. - 165
  28. - 154
  29.  
  30. # Incase you changed wether your using essentials or not. #
  31. Back Command: '/back'
  32.  
  33. # All of these ids can be used with /bind. #
  34. Bindable Items:
  35. - 257
  36. - 258
  37. - 267
  38. - 256
  39. - 270
  40. - 271
  41. - 269
  42. - 268
  43. - 274
  44. - 275
  45. - 272
  46. - 273
  47. - 276
  48. - 277
  49. - 278
  50. - 279
  51. - 261
  52.  
  53. Bind Lore: '&aThis item is bound to you.'
  54.  
  55. # Custom World border configuration. #
  56. Enabled: true
  57. World: 'world'
  58. World2: 'world_arena'
  59. World3: 'world_the_end'
  60.  
  61. #====================================================================================================================#
  62. # (Note: ALWAYS USE CENTER 0 OR YOU WILL NEED TO CALCULATE THE COORDS YOURSELF)                                      #
  63. # Ok so basically for this to work say you have a world border of 100 blocks. Then you would set the locations equal #
  64. # to half of the border's size (100 blocks). In this case L1's X and Z will be -50 while L2's X and Z will be 50.    #
  65. # (Don't forget if you want to make it a block less than the border remove 1 from each locations X and Z values)     #                                                     #
  66. #====================================================================================================================#
  67. # Lowest point. #
  68. L1 X: -10005
  69. L1 Y: 0
  70. L1 Z: -10005
  71. # Heighest point. #
  72. L2 X: 10005
  73. L2 Y: 255
  74. L2 Z: 10005
  75.  
  76. #World 2
  77. #--------------------------------------------------------------------------------------------------------------------#
  78. # Lowest point. #
  79. L21 X: -998
  80. L21 Y: 0
  81. L21 Z: -998
  82. # Heighest point. #
  83. L22 X: 998
  84. L22 Y: 255
  85. L22 Z: 998
  86. #--------------------------------------------------------------------------------------------------------------------#
  87.  
  88. #World 3
  89. #--------------------------------------------------------------------------------------------------------------------#
  90. # Lowest point. #
  91. L31 X: -2498
  92. L31 Y: 0
  93. L31 Z: -2498
  94. # Heighest point. #
  95. L32 X: 2498
  96. L32 Y: 255
  97. L32 Z: 2498
  98. #--------------------------------------------------------------------------------------------------------------------#
  99.  
  100. # Use seconds. #
  101. TNT Fuse: 10
  102. # If the fuse time is above this percent of the TNT Fuse starting time it will be able to be defused on right click #
  103. # if its fuse is under this percent then it will not be defusable. #
  104. TNT Defuse: 0.50
  105. TNT Command Price: 100.0
  106. Max TNT Fill Radius: 10
  107. Max TNT Fill Amount: 500